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Ce jeu pourrait ne JAMAIS voir le jour… 🎨 On est sur un Boss Rush inspiré des Souls-like avec une idée assez folle : son héros est aveugle et découvre le monde grâce à un pinceau vivant qui le peint pour lui. Et ça donne une direction artistique vraiment particulière, mélangeant 3D, aquarelle et peinture à l'encre de Chine. Perso, j'adore ! Mais derrière les magnifiques décors, les combats demandent mobilité, parades et précision, avec un système où accumuler de l'encre permet de devenir de plus en plus puissant… au risque de tout perdre en se faisant toucher. Tu peux même pousser le système jusqu'à pouvoir one-shot un boss, en sachant qu'il peut évidemment te rendre la pareille. Chaque boss possède également sa propre histoire et revient trois fois au cours de l'aventure, avec de nouvelles apparences, arènes et mécaniques qui évoluent avec lui. Le projet est révélé plus tôt que prévu et ses développeurs cherchent aujourd'hui à accumuler des wishlists sur PC (Steam) pour montrer aux éditeurs qu'il existe un véritable public pour leur projet. Alors si "Harmonie" te plaît, tu sais quoi faire ! #eldenring #soulslike #bossfight #actiongame #indiegames #steamgames #newgame #gaming

@luniumtv
21.9K views2.4K likes1:15ENAug 19, 2026
295 words1668 characters18 sentencesReadability: Middle School

Transcript

In this game, the hero and the devil, then to see the world, he has to paint it. We are on a light-bossed light in a world of 3D inspired paintings inside China and the Quarell. And this magnificent and unique artistic direction explains, precisely, by his character. As he can't see, it's his living painting that paints the world around him, for him to reveal it. And of course, in this beautiful painting, everyone tries to kill him. The fights pose a lot on mobility, the parades and the good timing, but also a mechanical mechanic in particular. You're in accumulation, more you become powerful. But if you touch it once, you risk losing everything. So you can play more often, or take a risk of accumulating a maximum of darkness and become powerful for one shot a boss. Yes, yes, you can really. Knowing that he can too by the same way, he won't have to play Mario too much. And these bosses, you won't simply fight them once before going to the next one. You face each other three times, and each time, the appearance, the reign and gameplay will evolve to make you discover progressive the story and their personality. Behind this enormous idea that won their Rising-Tide Challenge, a competition intended for independent students, hides a potential of tragic fate. The game could never see the day. It has been revealed earlier than expected, because these developers need visibility today to show to the editors that there is a real audience who wants to discover this new world. It's called Harmonie, it's made by Latelier, a French studio of three people. So if the project plays, quickly put it on PCSSTIME and share this video, it can really help them.